tag:blogger.com,1999:blog-392427526916288536.post6768079661916080776..comments2024-03-25T00:18:14.319-07:00Comments on Against The Wicked City: [Actual Play] The Deathfrost Mountain Adoption Agency: Team Tsathogga performs a hostile takeoverJoseph Manolahttp://www.blogger.com/profile/05387275537008858939noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-392427526916288536.post-61651054294302308322018-11-08T09:02:41.494-08:002018-11-08T09:02:41.494-08:00No, it really happened over multiple years of play...No, it really happened over multiple years of play. Circe took a ritual mask and dagger from a Devourer cultist she encountered beneath Bright Meadows; years later, she stole various other items of ritual regalia from the burial vaults beneath Deathfrost Mountain. She picked up some of the holy books of the cult from the shrine, and others from the library of Titus the necromancer on the Purple Islands. If she's able to pass herself off as a Devourer cult priestess these days, it's because she's had a lot of opportunities to learn about their practises over the years!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-38347917961992493162018-11-08T08:41:18.702-08:002018-11-08T08:41:18.702-08:00Could you comment, please, on how your table handl...Could you comment, please, on how your table handles those situations in which "well, I just happened to stitch together this useful costume over the years..."? Is this based on actual play, or are you using retroactive 'discovery' that these items have been assembled? Various indie RPGs in recent years have been big on such retroactive measures (Blades in the Dark especially), and I'm curious whether you have a mechanical system for them or are just using the Rule of Cool. Thanks!Gundobadhttps://www.blogger.com/profile/14335443896772607081noreply@blogger.com