tag:blogger.com,1999:blog-392427526916288536.post1082066914930406103..comments2024-03-25T00:18:14.319-07:00Comments on Against The Wicked City: Dungeoneering fast and slow: some thoughts based on D&D board gamesJoseph Manolahttp://www.blogger.com/profile/05387275537008858939noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-392427526916288536.post-50795271526570487262018-05-04T02:56:31.647-07:002018-05-04T02:56:31.647-07:00This comment has been removed by the author.joseph taxtonhttps://www.blogger.com/profile/01345890288728328009noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-55820643360256275122018-05-01T22:18:14.996-07:002018-05-01T22:18:14.996-07:00This comment has been removed by the author.joseph taxtonhttps://www.blogger.com/profile/01345890288728328009noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-73446439620935979212018-03-31T12:29:30.311-07:002018-03-31T12:29:30.311-07:00That's it. It was a couple weeks ago that I fo...That's it. It was a couple weeks ago that I found out that Ms. Allen has a second blog.<br /><br />Zounds!, you may want to look at what I posted in the fantastic elements thread at rpg.net today. It was very much inspired by what I wrote yesterday here (and thus derives from your material).Derek Hollandnoreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-1639492935693888452018-03-31T00:13:47.781-07:002018-03-31T00:13:47.781-07:00You probably mean this:
http://cavegirlgames.blogs...You probably mean this:<br />http://cavegirlgames.blogspot.com/2018/02/in-which-i-am-weeb.htmlYnas Midgardhttps://www.blogger.com/profile/14972628887096890642noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-79801381680117835592018-03-30T12:01:55.349-07:002018-03-30T12:01:55.349-07:00I have been trying to find a post on another blog ...I have been trying to find a post on another blog that I read a couple weeks ago to no success. It was inspired by an anime (film or series I don't know) that is pretty much the opposite of this. It has a dungeon that doesn't harm the character until they try to go to the surface. The deeper they go, the more horrific the results of returning to the surface.<br /><br />As for your post, all of those suggestions would make for a lethal dungeon if they appear in the first level after the characters have entered the third, thus triggering the effect. Once they are out, the dungeon returns to normal to lure more characters to their doom. I have been tinkering with the idea of non-static maps and this can be thrown in the notebook with the rest of the ideas.Derek Hollandnoreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-42930963012219182192018-03-30T05:09:57.956-07:002018-03-30T05:09:57.956-07:00"No no, you'll be fiiiiine. Just- just pl..."No no, you'll be fiiiiine. Just- just please don't die."<br /><br />While it would be important to use it in moderation, this could be a great way to move the spotlight to the less flamboyant players, by creating something they can interact with beyond the scope of other players. Carefully, of course. It'd be a shame if they slipped and rolled a dozen random encounter checks on the way out...Spwackhttps://www.blogger.com/profile/07247063374457045751noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-15402166654307899942018-03-27T04:26:43.201-07:002018-03-27T04:26:43.201-07:00I guess it depends how much of the challenge is pu...I guess it depends how much of the challenge is purely logistical. If the main problem is just navigating the environment, then having one character who can scout everything and lay out all the spikes and ropes for everyone will largely nullify it. But if there are other threats - monsters that she can't fight alone, for example - which require other people to be brought along despite their cold vulnerability, then, yes, I can see how it could still work!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-62514002727243145962018-03-27T04:24:41.593-07:002018-03-27T04:24:41.593-07:00Thanks - hope you find them useful!Thanks - hope you find them useful!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-18649873114029801102018-03-26T23:41:51.525-07:002018-03-26T23:41:51.525-07:00I don't know if it 'wouldn't work'...I don't know if it 'wouldn't work' if a single PC had a work-around for these things. I ran a dungeon that was frozen, and while one of the PCs found a way to become immune to the cold, it was still tremendously inconvenient that her allies kept having to deal with the hypothermia. She also ended up isolated and vulnerable a couple of times, venturing on her own into areas. So still interestingEzra Bloomhttps://www.blogger.com/profile/00435485772787008909noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-68252228660216225082018-03-26T15:11:39.694-07:002018-03-26T15:11:39.694-07:00These are all wonderful ideas. You are very clever...These are all wonderful ideas. You are very clever to 1) see the differences in the board games; 2) articulate them; 3) extrapolate that to a new mode of dungeon challenge and 4) think up these six examples. Well done!Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.com