tag:blogger.com,1999:blog-392427526916288536.post226157159646883848..comments2024-03-25T00:18:14.319-07:00Comments on Against The Wicked City: Major injuries: what doesn't kill you makes you strangerJoseph Manolahttp://www.blogger.com/profile/05387275537008858939noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-392427526916288536.post-22694992096872536752022-06-05T01:09:14.923-07:002022-06-05T01:09:14.923-07:00Doubles is the worst torture. I'd rerollDoubles is the worst torture. I'd rerollClaytonianhttps://www.blogger.com/profile/10427928164050640466noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-9653009362893066362022-02-04T04:35:35.920-08:002022-02-04T04:35:35.920-08:00Maybe! It's good to know that people are still...Maybe! It's good to know that people are still interested in them - might move me to get another one done!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-2276809400323861232022-02-04T04:33:41.417-08:002022-02-04T04:33:41.417-08:00btw, i am glad that you are blogging again. any ne...btw, i am glad that you are blogging again. any new condensation in action articles.opossum101https://www.blogger.com/profile/14918781180223282882noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-16143878948941118302022-02-04T04:32:38.001-08:002022-02-04T04:32:38.001-08:00DCC rpg, my go to fantasy games, has this "ph...DCC rpg, my go to fantasy games, has this "physical" degradation spiral "problem". every time you are dropped to 0 hp you lose one point from one of the randomly determined physical stats. while there is a way, on higher levels, to negate this it leads to the "worn-out" characters. for some it is not a bug but feature as it forces players to consider retirement. play more cautiously or find ways to regain their youth and vigor. opossum101https://www.blogger.com/profile/14918781180223282882noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-44969514763081164222022-02-01T13:22:57.041-08:002022-02-01T13:22:57.041-08:00Good for you, unknown. Good for you. Welcome to th...Good for you, unknown. Good for you. Welcome to the Year of the Tiger.Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-51964675157768035212022-02-01T13:06:08.161-08:002022-02-01T13:06:08.161-08:00Rolling...
Good dice: 6
Bad dice: 6
Rolled a dou...Rolling...<br /><br />Good dice: 6<br />Bad dice: 6<br /><br />Rolled a double, I have proved remarkably resilient and come out of my ordeal physically and mentally unscathed.Anonymoushttps://www.blogger.com/profile/05563568326248041852noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-31949419131095748812022-02-01T08:12:20.138-08:002022-02-01T08:12:20.138-08:00I wasn't familiar with it, no. I've read i...I wasn't familiar with it, no. I've read it now, though, so thanks for that. 'Casting spells fills your inventory slots with fatige' is a very clever mechanic!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-13959085480146052542022-01-31T19:14:24.988-08:002022-01-31T19:14:24.988-08:00Are you familiar with Cairn (https://yochaigal.itc...Are you familiar with Cairn (https://yochaigal.itch.io/cairn)? That system's SCARS rule is very much in line with this if a bit more in the OSR theme-wise. That connection stands out to me because that system and this post are pretty much the only times I've seen this concept floated. Matt Rosshttps://www.blogger.com/profile/02746703256029825881noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-8251220637159476652022-01-30T13:03:39.466-08:002022-01-30T13:03:39.466-08:00If you want to avoid doubles, make one of the die ...If you want to avoid doubles, make one of the die a d5 (d10 mod 5 or d10/2 rounded up), and add its result to the other mod 6.Jacobhttps://www.blogger.com/profile/11292062128781092862noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-36396549979398946432022-01-30T13:02:34.002-08:002022-01-30T13:02:34.002-08:00This comment has been removed by the author.Jacobhttps://www.blogger.com/profile/11292062128781092862noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-61523956512997249522022-01-29T13:57:50.089-08:002022-01-29T13:57:50.089-08:00That's a really interesting idea - having PCs ...That's a really interesting idea - having PCs gaining and losing power simultaneously, so that by the time they're high level they're also a bundle of physical and mental infirmities (and might want to consider retiring). Pendragon did something a bit similar: as knights aged their skills went up but their stats went down. I'll have to think a bit more about that one...Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-83899219911728285212022-01-29T13:55:34.998-08:002022-01-29T13:55:34.998-08:00That's a nice system - reminds me a bit of WFR...That's a nice system - reminds me a bit of WFRP's Insanity Points. Anything that encourages PCs to actually take breaks between adventures is usually a good thing!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-65221742446380453742022-01-29T11:22:52.786-08:002022-01-29T11:22:52.786-08:00Hey this is pretty good!
I use a simple 'fear/...Hey this is pretty good!<br />I use a simple 'fear/sanity points' system in my game. Every time characters get into some more-horrible-than-normal situation (not just a fight but - a fight with undead, or they get cursed, or tortured or something like that) they gain 1-2 fear points. When those points equal their WIS, gain an insanity or some other permanent mental debilitation. Fear points can be reduced 1/month spent in placid conditions, or you could set it to the pace of your game.<br /><br />It's simple and adds an extra element of long-term damage, but doesn't get in the way too much.HDAhttps://www.blogger.com/profile/13506175636615989219noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-9777571682316045472022-01-29T08:57:37.535-08:002022-01-29T08:57:37.535-08:00I really like the idea of adventurers with missing...I really like the idea of adventurers with missing legs or eyes or something, and permanent injury tables are great for introducing that to play. You're right, though, that it does make the character less capable over time. Usually in my games the players increase in power via treasure, levels, and magic items out paces any decrease via permanent damage, but I'm fairly lenient. LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-43410025385214469022022-01-29T06:23:04.777-08:002022-01-29T06:23:04.777-08:00The first version of the Nameless Grimoire, the su...The first version of the Nameless Grimoire, the supplement for The Nightmares Underneath, has many ideas for this in the heritages and patrons sections. Both have traits that have positive and negative aspects.<br /><br />The second may also have them, but I don't own it and I do know the author dropped the patrons section.Derek Hollandnoreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-40758652601111015952022-01-28T08:31:34.919-08:002022-01-28T08:31:34.919-08:00I think an entry about rerolling HP would make sen...I think an entry about rerolling HP would make sense, as well. Reroll and take the total, whether it's higher or lower.Joshhttps://www.blogger.com/profile/11103061574208320331noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-52028383802833812182022-01-28T05:30:39.823-08:002022-01-28T05:30:39.823-08:00Stephen, Spwack, Nirkhuz: Yes, any or all of those...Stephen, Spwack, Nirkhuz: Yes, any or all of those could work. The basic system could be hacked around anyhow as long as the underlying balance - 'gain something, lose something' - is preserved!Joseph Manolahttps://www.blogger.com/profile/05387275537008858939noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-73141862225656881742022-01-28T00:10:15.967-08:002022-01-28T00:10:15.967-08:00I really like this and I think that it could expan...I really like this and I think that it could expand modifying also the saves and base attack (Maybe too much?).Nirkhuzhttps://www.blogger.com/profile/01625430841723207402noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-50779151955792977862022-01-27T21:44:38.447-08:002022-01-27T21:44:38.447-08:00Doubles: Gain a new ability that any sane person w...Doubles: Gain a new ability that any sane person wouldn't want, but is really useful in a dungeon, like "any time something is about to interact with you, you can choose to attack it first before you get any details as to what it is. A tap on the shoulder counts as interacting."Spwackhttps://www.blogger.com/profile/07247063374457045751noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-42439018514329630992022-01-27T17:33:45.220-08:002022-01-27T17:33:45.220-08:00Palladium RPGs have some interesting trauma/insani...Palladium RPGs have some interesting trauma/insanity rules that would definitely apply…such things tend to make the character more interesting rather than “weaker.”JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-392427526916288536.post-1128219025495665292022-01-27T15:30:42.289-08:002022-01-27T15:30:42.289-08:00First thought that popped into my head while readi...First thought that popped into my head while reading the post: make the dice D8. Entry 7 is +/- 1 HP from either finding new reserves of inner strength or lingering injury, while entry 8 is no result (so that it can either be a net gain or loss, but will still average out to net 0 in the long run).Stephenhttps://www.blogger.com/profile/17718188146918003275noreply@blogger.com