He knows a thousand stories. One or two of them might even be true. |
Ynas pointed out that I'd done these tables for Fighters, Scholars, and Tricksters, but not for Travellers. This is because I started writing a list of twenty traveller's tales, of the 'You'll never believe what we saw when we were out in the deepwoods one summer' variety, but I found them much harder to come up with than the other three lists: I ended up stalling at thirteen. So now I'm just gonna cut it down to a 1d12 table and be done with it.
(Observant readers may note a couple of implied storylines spread across the four tables...)
Traveller Additional Starting Possessions Table (Roll 1d6)
Roll
|
Possessions
|
1
|
Mountaineer's gear: Layers
and layers of heavy clothing (treat as heavy leathers, +3 AC), climbing pick
(1d6 damage), musket (1d10 damage, 3 rounds to reload - may replace with
longbow if proficient), 50' rope with grappling hook, climbing spikes with
hammer, sure-footed pack mule, 1d6x10 sp.
|
2
|
Huntsman's gear: Heavy
leathers (+3 AC), hatchet (1d6 damage), musket (1d10 damage, 3 rounds to
reload - may replace with longbow if proficient), 30' rope, animal snares
and skinning knives, bag of dried healing herbs, large and faithful dog, 3d6x10
sp.
|
3
|
Horseman's gear:
Weatherproof buff jacket (+2 AC), two pistols (1d8 damage, 3 rounds to
reload), sword (only if proficient), sturdy riding horse (in addition to the regular horse everyone starts with), saddle and
bridle, 1d6x10 sp.
|
4
|
Caver's gear: Light leather
coat (+1 AC), light crossbow (1d6 damage, 1 round to reload - may replace
with shortbow if proficient), climbing pick (1d6 damage), 50' rope with
grappling hook, climbing spikes with hammer, set of chimes used by the Deep
Folk to signal one another underground, spare lantern, 2d6x10 sp.
|
5
|
Boatman's gear: Buff jacket
(+2 AC), hatchet (1d6 damage - may replace with sword if proficient), musket
(1d10 damage, 3 rounds to reload), compass, spyglass, 3d6x10
sp.
|
6
|
Airshipman's gear:
Windproof buff jacket (+2 AC), crossbow (1d8 damage, 2 rounds to reload- may
replace with longbow if proficient), mechanical repair kit, flask of
lighter-than-air gas (wrapped in lead weights to stop it from floating away),
homemade 'rosary' made from hundreds of lucky charms, 2d6x10 sp.
|
Traveller's Tales Your Traveller Likes
To Tell Around the Campfire (roll 1d12)
1. There’s gold in
them there hills! You've seen it with your own eyes, ore glittering out of the
broken rocks! Shame about the bandit clans. And the predatory local wildlife.
And the haunted ruins full of hungry ghosts. Still, though: gold…
2. This one time,
you met a mad old hermit out in the woods. He kept howling and gibbering like
some kind of animal; but from time to time, you could swear you saw him looking
slyly at you out of the corner of his eye, like this was all an act. His cabin
was built over some kind of old ruin, too. You wonder what was really going on
out there…
3. When you were
young, you were caught in a terrible shipwreck; you would have died if you
hadn’t been rescued by a girl with skin the colour of river-water, who dragged
you out of the river and onto the shore. Sometimes you even wonder if you
didn’t hallucinate the whole thing. But every night you see her in your dreams;
and some day, somehow, you will find a way to repay her.
4. One night, you
were out in the taiga, well and truly lost. You came across this rocky
outcropping and saw that someone had driven a huge iron ring into it, and
attached to that ring were an enormous pair of shackles, like someone had tried
to manacle a giant. There was some kind of weird old writing on the shackles,
too, but you couldn’t make much of it out because both of them had been bitten
right through. You’ve never been able to find the place since; but sometimes
you hear a sound like something huge crashing through the woods, and you wonder
just what it was that was chained up out there…
5. You know the
story about there being some kind of magical golden city hidden up in the
mountains, right? Everyone thinks it’s just a legend; but this one time, you
were tracking a mountain lion and the trail just kept going higher and higher
until you’d left all the paths you knew far, far below. That’s when you saw it:
a shining city, glittering up on some distant ridge, glimpsed through a gap in
the clouds. You tried to reach it, but the blizzards came and forced you back
downwards. One day…
6. You worked with
this old guy, once, out on the sheep trails. When he got drunk, he’d start
telling tall tales about his youth; but the one story he kept coming back to
was how he and his brother had found the wreckage of a giant clockwork dragon
deep in a cave, once, and made friends with the strange, tiny, silver-metal
creatures who worshipped its corpse and tried to repair it, until one day they
accidentally broke one of its cogwheels and were banished from the caverns
forever. You tried to joke about it with him once, when he was sober, but he
just looked you straight in the eye and said: ‘Laugh if you want. But the rate
they were going, I reckon them little silver fellers will have him all fixed up
any year now...’
7. Every hunter
knows the story of the Red-Gold Stags; according to legend they were bred in
ages past by a magician addicted to the pleasures of the hunt, swifter and more
stealthy than any other deer, with antlers of enchanted red gold. Most people
claim they were all caught years ago; but you'd swear that you saw one, this
one time, deep in the western forests, its antlers flashing in the morning sun.
They'd be worth a fortune as a trophy - but just think what you could get for a
live one...
8. You used to go
fishing in this lake out in the woods, small but very, very deep. The fish that
lived there were unlike any others you've ever seen; swift, darting creatures
with spectacular rainbow-coloured fins and scales, which tasted delicious when
smoked. From time to time, though, you'd cut one open and find strange things
in their bellies: illegible octagonal electrum coins, or tiny fragments of what
must once have been silver figurines. The fish lived their whole lives without
leaving that lake; and that means that there must be something down there, at
the bottom...
9. This one time,
you were tracking a man through the hills. The trail led up to a remote hilltop,
and then it just stopped: it was as
though he'd sunk into the ground, or been carried off into the air. The only
clues as to what had happened to him were some furrows in the ground, like the
marks of some enormous talons, and a sheaf of torn-out pages from a book,
describing in enormous detail how to construct some kind of mechanical heart...
10. One year, you
travelled with a caravan, and you found yourself getting very close to one of
the traders. You became friends, and then you became lovers, and you made all
kinds of foolish promises to each other; but at the end of the season they told
you that this was their last expedition, and they were going to return to their
homeland and settle down. Back then, you felt as though you couldn't leave the
travelling life, not for them, not for anybody. But as the years pass, you find
yourself thinking of them more and more...
11. One summer, years
ago, you and a friend were prospecting up in the mountains when you hit it big: a narrow vein of gold running just
under the surface of the rock! Eagerly you set up a makeshift mine, agreeing
not to tell anyone else so that you wouldn't have to divide it; by the end of
the autumn you'd mined out enough to set you both up for life. The next day, he
whacked you on the head and set out with all the gold and both the horses. Last
you heard of him, he was apparently riding off towards the Wicked City ...
12. You spent one
winter snowed in at this border fort, with a half-crazy young woman who called
herself Red Kate. She was the veteran of some kind of war, you gathered,
although whether she'd been discharged or deserted seemed to be a touchy
subject; she boasted endlessly of the men she'd killed, and claimed that as
soon as the snow melted she was going to begin a new career as a travelling
monster-slayer, because mere human prey no longer represented a challenge. You
wonder what happened to her, in the end...
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