She considered these stats for a few moments, and then said:
'My new character is called Sophie. She was a student at the magical academy, but she wasn't really clever enough to keep up and kept getting disappointing grades. (Int 10) Thrown into depression by a failed exam, she tried to make herself feel better by pumping iron at the college gymnasium. (Str 16) Unwisely (Wis 4) she devoted herself to extreme workout routines which ended up completely wrecking her health. (Con 4) After trying and failing to justify her powerlifting obsession to her tutors (Cha 7), she was thrown out of the academy, and is now looking for adventure!'
And thus Sophie the Muscle Wizard was unleashed upon the world.
|I imagine her as looking kinda like this.|
One of her fellow PCs is an equally extreme case. With Strength 5, Dexterity 8, Constitution 9, Intelligence 6, Wisdom 10, and Charisma 18, Jack the Fighter seemed doomed to an early and ignominious death; but sixteen sessions after his player's eyes first widened in horror at the stats he'd just rolled for his new character, he's still going strong. (As strong as one can with Strength 5, anyway.) Weak, clumsy, unfit, and amazingly stupid, Jack is just so damn pretty that he seems to be able to get away with almost anything, and he's more than once provided vital contributions by sweet-talking guards, traders, and other NPCs into doing things that they know they shouldn't, simply because they couldn't resist the power of his innocent, dopey smile. We mostly play him as Derek Zoolander in D&D-land.
|Jack the Fighter descends into yet another dungeon...|
These examples are comic, which isn't accidental - incongruity is one of the basic elements of comedy - but I'm confident that you could take the same stats and come up serious, and even bleak, interpretations of the characters they represented. And you would almost never get characters like this using point-buy methods - not because they're impossible to build (although under some systems they might be), but because you'd probably never come up with them in the first place. With a whimsical enough player, and a sufficient lack of emphasis on powergaming, you might get as far as 'bodybuilder wizard' or 'dim-witted prettyboy'; but in each case there are other elements (like Jack's physical weakness or Sophie's catastrophic lack of wisdom) which result purely from the whim of the dice. But the odd combinations of traits that sometimes arise from random character generation create characters who won't fit neatly into their predefined niches, and whose mere existence thus forces the game to unfold in less predictable ways.
Much though I love the sight of people rolling 3d6 in order, I don't think it's inherently superior to other ways of generating characters. If you're keen on power balance, or heroic characters, or just on giving players control over what kind of PCs they end up playing, then completely random character generation is obviously a terrible idea. (This is part of the reason why, in my current group each player has two PCs: it ensures that having one weaker or less serious character isn't such a big deal.) But random chargen does have a charm of its own, a charm which is rooted in the very things which probably led most groups to abandon it in the first place: the danger that the dice might give you a weird, weak, flawed character rather than the awesome Conan or Gandalf knock-off you'd been building up in your imagination, and consequently force you to go off-script.
To put it another way, I already know how Conan will approach being dropped into D&D-land: the kind of adventures he's likely to have, the ways he's likely to deal with problems, and so on. I've been gaming for a long time now, and there's not a lot of mental stimulation left for me in watching another Mighty Warrior do Mighty Warrior Stuff. Sophie the Muscle Wizard, by contrast, represents a combination of traits which I've never seen before, and in consequence I find I have no idea how she's likely to respond to her upcoming adventures. I'm very much looking forward to finding out, though!